Arcane Rifle

This was my first portfolio project at The Game Assembly. After watching League of Legends, Arcane on Netflix I was inspired to see if I could make something similar to their art style. I stumble upon an artwork by Loïc Bramoullé https://www.artstation.com/artwork/5BK4P1
who worked as a prop designer for the series. I decided to try and translate their 2D concept to 3D.

Had a lot of fun working on this one. Took some time to figure out how to approach the texturing but ultimately decided to just hand paint it all. I got to rewatch Arcane a few times during the project as well which was fun even though it was mostly to look for texture references.

This project was completed in 4 weeks halftime. It is a game ready asset and was sculpted in Zbrush and retopologize in Maya and then textured in Substance Painter. The background assets were created in Maya and textured in Substance Painter. Everything was presented in Unreal Engine 5.

Concept art created by Loïc Bramoullé
https://www.artstation.com/artwork/5BK4P1

Concept art created by Loïc Bramoullé
https://www.artstation.com/artwork/5BK4P1